virtual tabletop tokens. private commission. 2023
mech, character, and keycard prop designs for personal game of LANCER. Mech design at left draws inspiration from rulebook art, combined with initial design at right.
Sequential
comics, boards, projects, and more
Animated talksprites for my personal use as a smalltime "PNGtuber". This set included blink and "chat" frames for cheery and sad poses. 2022
Moveys
Trailer for YOUR COUSIN THROCKMORTON'S AMERICAN NIGHTMARE, an online game deathmatch organized for friends. Filmed in virtual reality. Winter 2025
REACH OUT AND TOUCH FAITH, an AMV for Control (2019) by Remedy Games. 2022
Trailer/video invitation to my birthday party (held in Minecraft). 2022
Online School – The room I live in and the eyes that watch me at all times. Fall 2020.
This is a 360 degree video, best viewed on mobile Youtube with the use of a phone-based VR headset. If on desktop, remember to watch fullscreen and click and drag to look around, or use the navigational circle at top left!
Writing
Creative
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Designed two different conlangs for Id Software's Doom (2016) and Doom Eternal universe, one for the Argenta people and one for the alien race known as the Makyrs. I sourced phonemes (sounds) from the Doom Eternal OST to construct the Argenta language, taking care to incorporate what vocabulary already existed in the games and to back-construct culturally correct etymologies for many new words. The Maykr language recieved less attention, as I primarily mined it for loanwords for Argenta. Personal project, made with Vulgar, 2022.
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Short story "We Hold On" published in Quantum Entanglement, a charity fan zine for the video game Half-Life (under pen name "Throcky"), Fall 2020
- Associate-level member of narrative design team for Banish, a game by CSULB's Video Game Development Association. Developed an associated short story "No Wealth, No Ruin, No Silver, No Gold". Fall 2017
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Short story "What Was On The Book Cover" published in Palouse Review, Fall 2017
Editing and Proofing
Proofed “Development of vaccines and antivirals for combating viral pandemics”, published in Nature Biomedical Engineering journal, December 2020.
Proofed the first five of Craig DeLancey’s “Predator Space Chronicles” books in preparation for their rerelease. Fall 2017.
Computer Stuff
- I taught myself to code in html and css to make this website. I've learned a lot. It's fun!
- I built the open-source version of Tilt Brush and tried adding new brushes. Didn't get far enough to implement the audio-sensitive VR paintbrushes of my dreams, but a great learning experience in Unity.
Scraps